New locations were introduced in Gyr Abania and Othard. Inventory space was expanded to 140 slots. Certain stats were reworked, replaced, or became exclusive to certain roles. In addition, the cross-class system was removed from the game and replaced with a new [ross Role system. The battle system was revamped and introduced the Job Gauge gameplay mechanic, giving every job a unique gauge to eliminate the complexity of managing important buffs or to introduce more unique job elements. The expansion increased the level to 70 for all disciplines, while also introducing two new disciplines: Samurai and Red Mage. What follows is a quest that revolves around the liberation of both Ala Mhigo and Doma. After tragedy strikes in the wake of the Adventurer's efforts to help the Ala Mhigan resistance at the hand of the Imperial Viceroy Zenos yae Galvus, the Warrior of Light makes their way to the land of Orthard to the east to help liberate the Kingdom of Doma from the Empire. Shortly after the events of the finale of the Heavensward expansion, the Warrior of Light and their comrades make way to the war torn region of Gyr Abania, home to the city state of Ala Mhigo, which is under the control of the Garlean Empire.